Soulcalibur II is one of the greatest fighting games ever made

MVW Encyclopedia
6 min readOct 28, 2021

A single play-through of this 2002 title is enough to realize that it deserves a legendary status.

Credit: NAMCO

There are a LOT of fighting games that hold a significant amount of importance in the evolution of the genre. Street Fighter II for popularizing it. Mortal Kombat for making it ridiculously violent and accessible for American audiences. Super Smash Bros for changing its rules entirely.

However, I have a reason to believe that there is a title out there which holds greater importance than what the history books will grant it as time passes by. A fighting game that, in my opinion, should be the basic layout for anyone that attempts to engage in the daunting task of making a fighting game that doesn’t make you want to stab your own eyes with a needle.

Soulcalibur II is perhaps the best known title in the entire franchise. Developed by Project Soul and published by Namco back in 2002, this title provided something that was both unexpected and incredible. It helped to introduce the traditional fighting game genre to millions of newbies all around the world.

But how did it do that? How could this Japanese game achieve what hundreds of other titles before it tried so desperately to accomplish? Today, I recount 5 major reasons as to why Soulcalibur created for itself a place in history that should be remembered in all its glory.

1. Available in all major systems

The very first reason why Soulcalibur II created such a massive reputation for itself was the fact that it was available in all major consoles at the time. A version for PlayStation 2 and GameCube for the older generations more familiar with video games and an Xbox iteration for newcomers who were trying out something brand new.

According to Wikipedia, by July 2006 (4 years after the game first debuted) the game had sold over 850,000 copies in the US alone. It even deserved a remaster in HD that was launched for PlayStation 3 and Xbox back in 2013. The fact that graphic and processing power didn’t stop Namco in attempting to provide a game for all consoles available at the time was definitely the right move.

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MVW Encyclopedia

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